Fairy Tail, a video game franchise that began in Japan in 1999, is one of the best-selling video games of all time, with over 10.5 billion units sold worldwide.
But there’s a bit of a divide between the two communities.
The franchise has always had a fairly big fan base, but the biggest players in the world are now the people who made it, the ones who have played the games for decades, and they are pretty much the only ones left.
It’s also a lot more popular in the west than it is in Japan, where the games are much more popular.
It’s a shame, then, that this community is split on what it means to be a fairy.
Some people like it, while others don’t like it at all.
In an attempt to find out what the community thinks about the matter, I spoke to a couple of the game’s creators, the people responsible for the series’ biggest hit, Fairy Tail: the legendary designer, Yasunori Mitsuda, and a game developer who worked on the series for almost 20 years: Kazutaka Kodama.
I first met Mitsuda when he was a young boy, when I was doing a game show called “Shark Tale” for my local Japanese TV station.
I had just finished making a game called “The Seven Stars of Light”, and the director told me that he was interested in making a movie based on my game.
So I got in touch with him.
I was actually really excited, but when I talked to him a couple days later, he told me he’d only made a few prototypes and that he wanted me to be more involved in the production of the movie.
So that’s how the relationship started.
In order to make the movie, we had to start with a really clear idea of what the game was going to be, and what the characters would look like.
We were very lucky that Mitsuda came up with that first idea, because it was something that we all had in mind.
But then he had to create the characters, and when he came up on a new character he said that it was too complicated for a child to handle.
So we started thinking about what it was we should do with this character and what would be the most interesting thing to do with it.
When we decided on the main character, it was actually an extremely difficult decision.
We decided to make her a witch, because that’s what we had been doing with the other characters.
Mitsuda said that if he made another character like that, the audience wouldn’t really be able to care about her.
But he also said that he had never thought of making her as a fairy in the first place.
So we decided to change her gender from female to male, because of the original concept of the characters.
It was very difficult for me to change my gender.
But it turned out that I was quite happy with that decision.
At the time, Mitsuda was the only person in the Japanese gaming industry who worked full time on a game project.
But today, he works full time at a company called CyberConnect2, which is an independent developer of mobile and console games.
He also happens to be the director of a studio that makes video games for consoles, including the hit, Super Bomberman R.
So it was pretty difficult to find an independent studio that would make a game like this for him.
But we did manage to find a small studio called Digital Chocolate, and it was the studio that was responsible for developing the game, and the development of the gameplay.
We used the same design, but I think the differences were so big that we couldn’t use the same art style for the characters anymore.
The design is based on the characters from the first Super Bombernauts game.
It is very well known in Japan that the developers of the series have used this character design to create a lot of the most memorable and memorable characters from that game.
So I’m really happy that the team decided to go with that, because the original idea for this game was quite original, but they didn’t want to change it in the end.
The characters from Super Bombers were really popular at the time.
The game is set in a fairy world, but there’s some mystery surrounding the origins of the world.
And the world itself is also very mysterious.
So, we’re trying to convey the fairy world in the game in a way that you can relate to the fairy tale.
The first two games of the franchise, The Seven Stars and The Seven Sisters, were very different from each other.
The story of the first game was about a young princess who lost her mother and brother and was going around the world trying to find them.
And it was about how she ended up in a strange land, which was actually a fairy realm.
The second game, The 7 Sisters, is about a princess who went around the earth searching for her missing sister and